Vegeta's DBZ RPG

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Rules
How to play
How to join
Training/Sparring
Sample battle
Characters
Attacks
Abilities
Banners and button
Members


Goku's Training Shop
Vegeta's armory
Trunks' weaponry
Capsule Corp
Dende's shop
Ordering stuff


Teams
Locations
Training and fighting rooms
Message Board
Master's room
Status page
Quests
Fights
Henchmen
Tournament


Self training
Gravity training
Master training
Room of Spirit and Time
Sparring
Learning


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Abilities

Here you will find all the abilities in the RPG. Check out your race to see what are your abilities.

Sayai-jins

Super Sayai-jin-A stage of power where the Saya-jin has gold hair, turquoise eyes, and gold eyes brow, and where he is extremely powerful. To be a Super Sayai-jin, you must be mad enough and have reached the needed Pl.

SSJ1 : 500 000 (x5)
USSJ 1: 1 000 000 (x6) (don't need to be mad to achieve)
USSJ 2 : 1 500 000 (x7) (slows you down) don't need to be mad
SSJ2 : 3 000 000 (x8)
SSJ3 : 8 000 000 (x9) (wears out of power)
Golden Oozaru : 10 000 000 (x11) need to achieve before going SSJ4
SSJ4 : 15 000 000 (x15)
Legendary SSJ : 25 000 000 (x18)
Mystic SSJ : 40 000 000 (x20)

Oozaru-The Sayai-jin becomes a giant monkey. There's a chance he cannot control it. All stats x3. Lasts for 1 hour (unless the tail, which is needed, is cut). When the user comes out of this stage, he is extremely exhausted. ALL SAYAI-JINS, AT THE BEGINNING OF THE RPG, HAVE THEIR TAIL.

Fusion-The fusion dance lasts for 30 minutes and all the stats are combined. So are the names. With Potarra Earrings, the fusion lasts for as long as the earrings are on (unless I say so). When you are out of fusion, you cannot fuse again for an entire week.

Nameks

Merging-Ability of 2 Nameks to fuse. All stats combined. Lasts for 1 hour. When out of merging, they cannot merge again for 1 day. The name must be make from the combined names of the two originals Nameks.

Namekian Fusion-Allows two Nameks to fuse permanently. When they fuse, they somewhat become some kind of Super Namek. You can fuse with a maximum of 20 persons. When you fuse, you can go Super Namek in a battle. The number of people you have fused with tells you by how much you can times your stats. Must have a certain Pl for each Namek Fusion. TO FUSE, YOU MUST GO ON A FUSION QUEST. CAN ONLY FUSE WITH NAMEKS, AND CANNOT FUSE WITH OTHER RPG CHARACTERS.

Were Namek-Namek's version of Oozaru. All stats are doubled. Lasts for 1 hour. When out of that stage, extremely tired. Also, when you turn into a Super Namek, you can use once in a battle the were namek ability in the same time, but only for a maximum of 5 minutes. After that time, the user's power drops dramatically, as he is completely worned out.

Changelings

Changelings can change their shapes to increase their power. Here is the chart for these changes :

T1 : normal shape
T2 : 600 000 PL (x4)
T3 : 5 000 000 PL (x7)
T4 : 10 000 000 PL (x12)
T5 : 15 000 000 PL (x18)

A changeling must use a round to change is shape, and he must do it step by step (not going from normal to T5, but one by one).

Zarbon

Zarbon has the ability to transform into a monster. When he reaches a Pl pf 300 000, he can use this ability. All of his stats are doubled, and it lasts for the fight.

Cell

Unlike in the show, in the RPG, Cell can change his form to power up like a Super Sayai-jin. Here is the chart :

Form 1 : Larval form
Form 2 : 200 000 PL (x4)
Form 3 : 1 500 000 PL (x9)
Perfect Cell : 10 000 000 (x13)
Ultra Perfect Cell : 15 000 000 (x19)

Other characters

Power up-This is an ability that can be used only by the races that are not listed above. Here is the chart :

P1 : 500 000 (x4)
P2 : 1 000 000 (x5)
P3 : 3 000 000 (x7)
P4 : 6 000 000 (x8)
P5 : 13 000 000 (x10)
P6 : 24 000 000 (x14)
P7 : 41 000 000 (x18)

Majin-Here is the power up. If you get possessed and become Majin, all of your stats will be doubled permanently. BUT, there is a downside for that. This power up is an evil power up. That means that you will not be able to do good things, you will only do evil things. THE ONLY GOOD THING ACCEPTABLE IS TO SAVE FAMILY MEMBERS (or really close friends) OR ALIANCES WITH EVIL CHARACTERS. Also, you will not be able to keep good people in your team, unless you have a long time alliance with that person and still can bear to have them (ex : Majin Kakarot Jr and Mystic Pan). You will only be able to team with evil players. If you do something that is not evil, you will lose the power up and all of your stats will be divided in two. YOU CAN ONLY USE THIS POWER UP ONCE IN YOUR LIFE. Finally, you are able to withstand more pain in a fight before going out.... WHEN YOU ARE GOING ON A QUEST TO BE MAJIN, YOU CAN STILL DO THINGS... errr.... must be Pure Evil

Mystic-This is the good version of the Majin power up. All of your stats are doubled permanently. BUT, you have to always do good things. You cannot do any evil acts. Also, you cannot team up with evil characters, unless you have some kind of long time alliance with that person, and still can bear to be with them with their evil actings (ex : Mystic Pan and Majin Kakarot Jr). THE ONLY EVIL THINGS ACCEPTABLE ARE WITH YOUR ARCH ENEMIES, AND IF SOMEONE, EVEN A MYSTIC, REPRESENTS A THREAT TO YOUR FAMILY OR LOVED ONES. If you do something evil, you will lose the power up and all of your stats are going to be divided by two. YOU CAN ONLY USE THIS POWER UP ONCE IN YOUR LIFE. WHILE ON THAT QUEST, YOU CAN'T TRAIN, BUT YOU ARE GAINING MORE PL THAN IN A SELFTRAINING. errr.... must be Holy